As part of our animation course at LASALLE, all students are required to make at least one maquette of the characters from our animations. I'm not very proud of those I have made, which is why I haven't uploaded any photos of them so far. While I find sculpting with super sculpey incredibly fun, I have an especially difficult time tackling facial features, and body proportions are much more difficult to alter once the wire skeleton is set in place. But as James's VA is a professional model-maker and sculptor (who six years ago inspired me to begin creating sculptures for my high school art program) I thought it was only right that he should get to see my attempt at James's maquette.
The pole behind him was meant to have a flag attached, but that obviously didn't work out due to weight reasons with clay. A classmate and fellow 2D animator will be modeling Santiago for my final year show this year, and before the end of semester I'm expected to sculpt Louis as well. Won't that be fun ...
Have a look at my fan sculpt of Louis. All he needs is the heart under his eye and he's done.. If you'd like, i'll post a picture of him completly finished.. His hands are too big tho, and his hair was a nightmare to make.. good fun in other words hehe. I hope you like it..
But hey, if Tim Burton can get his noodle characters stay together for stop-motion filming...
Although none of those have such magnicent hair.
He soo sexy~